About meKnowledge
My Journey
In August 2020 I took a giant leap from being a skin therapist, and started my journey in Tech. I started the Industrial Technical Artist programme at Yrgo, in Gothenburg, where I've gotten to learn both technical and artistic aspects of the tech world. Since then I've deep dived into the art of .Net developing, learning both back- and frontend. I aspire to evolve and explore even more, and always grow more in my new profession as a developer.
Coding
C# .NET Framework, Core
ASP.NET MVC
Entity Framework
React
Javascript
Experiences
Git,
Virtual Reality,
UX/UI,
Scrum
Tools
Unreal Engine,
Unity,
Visual Studio & VS Code,
3ds Max
Azure
Strengths
Driven,
Creative,
Fast learner,
Likes problemsolving
February 2023 - Currently
Developer & Technical Support
MyMo AB
Develop new solutions within our platform (JS C# .NET Azure etc.) as well as supporting our customers with their current solutions at MyMo.
August 2022 - February 2023
.NET Developer
Lexicon - Gothenburg
C#.NET, Javascript, HTML5, CSS, Bootstrap, React, ASP.NET MVC, Entity Framework, xUnit Testing, Azure
November 2021 - May 2022
Technical Artist
Volvo Cars - Internship
Software development in Unity with C#.Net
August 2020 - June 2022
Industrial Technical Artist
Yrgo - Gothenburg
Object-Oriented Programming, Shader Programming, Game Engines, Extended Reality, Tool Development, Usability Design, 3D-graphics, 3D-animation
My PortfolioMy work
Here is some of my work I've done.

Volvo Experience Designer Tool
Volvo Cars has an online-experience of viewing a car on their website. Any customer can
overview a car in 3D-space, navigate in and around it, exploring it from specific angles,
both exterior and interior. Currently this experience has only been made for one car
model, involving lots of different people with different expertises. Developers for coding
in Unity, and designers for deciding how the end result should look like. There has
been a request for making this experience for several other car models, and Volvo wanted
a more time-efficient and easy way of designing these experiences,
and without having to involve as many people from different departments.
This is the first version of a new standalone application, made in Unity, developed with C#/.Net.
There were two of us making this application, focusing on both code and design equally.
This was my graduate project.

DigiVent - Digital Events
This is a group project from school made in Unreal Engine, working with scrum method.
We got a request of a proof of concept of how to evolve and develop events in a world where everything gets more digital.
We wanted to make a digital event but still keep the personalized feeling of actually going to the event and not just sitting behind a screen.
We were inspired by The Sims (game) and chose to create a fair to display quite a number of different possible functions.
The video shows some of these funtions such as personal avatars, possibility to chat with other visitors,
"enter" different booths, display items/information and chat directly with the exhibitor. A big scene with both pre-recorded videos and live-performance, etc.
My main focus in this project was setting up the chat-system through the server, and setting up an event-schedule with possibility to activate private alarms so you don't miss anything.

VR Game for Oculus Quest 2
This is a small group project made in Unreal Engine. We were to create any optional game for Oculus Quest 2. We worked closely throughout the project, and put a lot of focus on different effects with particles, sound and vibrations to make it extra interactive.

House Design Configurator
This is a school project made in Unreal Engine. The task was to create any optional configurator. I wanted to make a digital house tour for costumers to be able to get a more personalized feeling before buying or building a new home. The idea is that this can be used both for furnishing to get your own personalized look, or for actually designing the house when it comes to colors, materials etc. This is a configurator demo with no focus on models (all models are fetched online) or lighting etc, this is only showing a proof of concept.

Editor Renaming Assets Tool
This is a school project. The assignment was to create an editor tool for Unreal Engine. I did a renaming-tool for renaming multiple assets of the same type with a prefix.

My Portfolio Site
I decided that I wanted to broaden my knowledge and learn some front-end programming, so I did this Portfolio-site using HTML, SCSS, and some Javascript.
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