Hi! I'm Caroline!
I'm a .NET Developer and Technical Artist.

About meKnowledge

My Journey

In August 2020 I took a giant leap from being a skin therapist, and started my journey in Tech. I started the Industrial Technical Artist programme at Yrgo, in Gothenburg, where I've gotten to learn both technical and artistic aspects of the tech world. Since then I've deep dived into the art of .Net developing, learning both back- and frontend. I aspire to evolve and explore even more, and always grow more in my new profession as a developer.

Coding

C# .NET Framework, Core
ASP.NET MVC
Entity Framework
React
Javascript

Experiences

Git,
Virtual Reality,
UX/UI,
Scrum

Tools

Unreal Engine,
Unity,
Visual Studio & VS Code,
3ds Max
Azure

Strengths

Driven,
Creative,
Fast learner,
Likes problemsolving

February 2023 - Currently

Developer & Technical Support
MyMo AB

Develop new solutions within our platform (JS C# .NET Azure etc.) as well as supporting our customers with their current solutions at MyMo.

August 2022 - February 2023

.NET Developer
Lexicon - Gothenburg

C#.NET, Javascript, HTML5, CSS, Bootstrap, React, ASP.NET MVC, Entity Framework, xUnit Testing, Azure

November 2021 - May 2022

Technical Artist
Volvo Cars - Internship

Software development in Unity with C#.Net

August 2020 - June 2022

Industrial Technical Artist
Yrgo - Gothenburg

Object-Oriented Programming, Shader Programming, Game Engines, Extended Reality, Tool Development, Usability Design, 3D-graphics, 3D-animation

My PortfolioMy work

Here is some of my work I've done.

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Volvo Experience Designer Tool

Volvo Cars has an online-experience of viewing a car on their website. Any customer can overview a car in 3D-space, navigate in and around it, exploring it from specific angles, both exterior and interior. Currently this experience has only been made for one car model, involving lots of different people with different expertises. Developers for coding in Unity, and designers for deciding how the end result should look like. There has been a request for making this experience for several other car models, and Volvo wanted a more time-efficient and easy way of designing these experiences, and without having to involve as many people from different departments.
This is the first version of a new standalone application, made in Unity, developed with C#/.Net. There were two of us making this application, focusing on both code and design equally.

This was my graduate project.

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DigiVent - Digital Events

This is a group project from school made in Unreal Engine, working with scrum method. We got a request of a proof of concept of how to evolve and develop events in a world where everything gets more digital. We wanted to make a digital event but still keep the personalized feeling of actually going to the event and not just sitting behind a screen. We were inspired by The Sims (game) and chose to create a fair to display quite a number of different possible functions. The video shows some of these funtions such as personal avatars, possibility to chat with other visitors, "enter" different booths, display items/information and chat directly with the exhibitor. A big scene with both pre-recorded videos and live-performance, etc.
My main focus in this project was setting up the chat-system through the server, and setting up an event-schedule with possibility to activate private alarms so you don't miss anything.

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VR Game for Oculus Quest 2

This is a small group project made in Unreal Engine. We were to create any optional game for Oculus Quest 2. We worked closely throughout the project, and put a lot of focus on different effects with particles, sound and vibrations to make it extra interactive.

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House Design Configurator

This is a school project made in Unreal Engine. The task was to create any optional configurator. I wanted to make a digital house tour for costumers to be able to get a more personalized feeling before buying or building a new home. The idea is that this can be used both for furnishing to get your own personalized look, or for actually designing the house when it comes to colors, materials etc. This is a configurator demo with no focus on models (all models are fetched online) or lighting etc, this is only showing a proof of concept.

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Editor Renaming Assets Tool

This is a school project. The assignment was to create an editor tool for Unreal Engine. I did a renaming-tool for renaming multiple assets of the same type with a prefix.

My Portfolio Site

I decided that I wanted to broaden my knowledge and learn some front-end programming, so I did this Portfolio-site using HTML, SCSS, and some Javascript.

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Visit Mars Website

I introduced myself to Bootstrap and did this webpage, where you can sign up for a trip to Mars. Totally legit of course, so check it out, but make sure to read the terms & conditions first.

Contact MeInfo

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